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Arma 2 warfare missions
Arma 2 warfare missions











arma 2 warfare missions

We’ll fix this next time – Capturable Cities with the Arma II Warfare Module. If you were to look at the map, you would also notice that there are no capturable cities. Also notice that the starting position of the mission is not random its right where I placed the rifleman. Notice that the warfare module automatically spawned the LAV HQ, based on the side (west in this example) of the player. The basic mission is now ready for a preview so I save it, click preview and am greeted with the following site: Helmand Valley Custom Warfare Mission I press F5 for synchronize, click on the player then drag the mouse to the Warfare Module. The next step is to Synchronize the player to the Warfare Module. InitMission.sqf will allow me to use custom parameters for the Warfare module, which I plan on doing later. This script calls InitMission.sqf, one of the files I had copied from the sample Warfare mission. In the Initialization field I pasted the following script: BIS_WF_Common SetVariable I pressed F7 to select modules, double clicked on the map and chose the Warfare Module. From the sample mission I grabbed the following files and copied them to my newly created mission folder.

arma 2 warfare missions

Then I saved the mission and alt-tabbed to the desktop. To start creating a basic Warfare mission I first open up the mission editor and insert a standard west rifleman on the map. Its a big download requiring two other maps but its a nice looking map and a warfare mission on it could be fun.

arma 2 warfare missions

Setting up the Arma II Warfare Module on a Custom Map.įor this example I’m going to use the beautiful 10×10 Helmand Valley by Kinno.













Arma 2 warfare missions